How awakening works
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Reach level 80 with 51 points in one talent tree of your active spec, then speak with Lady Vashj. Your second talent spec is untouched, and it can awaken its own tree separately.
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Choose ONE of your other two trees to awaken. The choice becomes permanent with your first purchase, and only a full talent reset at your class trainer clears it.
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Inside your awakened tree the 5-points-per-tier rule is waived: place up to 10 points through her into any talent, however deep, without filling the rows above. True prerequisites still hold, so a talent that builds on another still needs its foundation first.
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Stage your picks in her dialog, then confirm to apply them all at once. Your first confirmed session, the one that seals your tree choice, costs nothing; every later session costs 5 Demon Hearts. Nothing you already know is removed, points already placed in that tree count, and you can return whenever you have unspent points, always into the same tree, until you reach her limit of 10 awakened points.
Community
Some new ideas from other servers
Discussion thread from the Azure Outback community.
iconic weapons and mounts, rebuilt as true level 80 endgame prizes, each earned through its own custom quest chain and led by the saga to forge the Ashbringer. No realm-first races and no rep-grind walls: walk the road and they are yours.
Two systems let you shape gear instead of praying to the loot gods: every uncommon-and-better item rolls a bonus stat when you get it, and the Master Reforger lets you shrink a stat you don't want to grow one the item already has.
Bonus stats on gear
Every uncommon-and-better item rolls one extra stat on top of its normal ones, sized to the item’s level:
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The roll is now guaranteed on everything: looted gear, vendor purchases, quest rewards, Dungeon Master reward gear and crafted items all carry a bonus.
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Crafted bonuses are twice as strong as looted ones. Your professions make genuinely superior gear.
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Possible bonuses cover the full spread: Strength, Agility, Stamina, Intellect, Spirit, Attack Power, Spell Power, Armor, bonus Health, and Crit, Haste, Hit, Expertise, Defense, Dodge, Block or Armor Penetration rating.
Rerolling a bonus
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Don’t like the roll? Use an [Attribute Recalibrator] on the item to reroll its bonus stat. The token is consumed.
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Works on your own already-boosted items; crafted gear keeps its double-strength bonus when rerolled.
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Get Recalibrators from deep roguelike Dungeon Master runs (1 to 10, scaling with how deep you bank the run).
Reforging
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Visit the Master Reforger. Like all our custom NPCs, she stands in every capital city, Shattrath and Dalaran, next to the Mythic Plus Master.
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Reforging drops one secondary stat on the item by 30% and raises another stat on the same item by 30% of its own value (always at least 1 point each way): shrink dead Spirit to grow your Hit, or trade Stamina for more Haste.
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Reforgeable stats: Stamina, Spirit, Hit, Crit, Haste, Expertise, Dodge, Parry and Armor Penetration rating.
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Each reforge costs 250 gold, so reforge and re-reforge until the stats are exactly what you want.
Bonus stats on gear
Every uncommon-and-better item rolls one extra stat on top of its normal ones, sized to the item’s level:
✦
The roll is now guaranteed on everything: looted gear, vendor purchases, quest rewards, Dungeon Master reward gear and crafted items all carry a bonus.
✦
Crafted bonuses are twice as strong as looted ones. Your professions make genuinely superior gear.
✦
Possible bonuses cover the full spread: Strength, Agility, Stamina, Intellect, Spirit, Attack Power, Spell Power, Armor, bonus Health, and Crit, Haste, Hit, Expertise, Defense, Dodge, Block or Armor Penetration rating.
Rerolling a bonus
✦
Don’t like the roll? Use an [Attribute Recalibrator] on the item to reroll its bonus stat. The token is consumed.
✦
Works on your own already-boosted items; crafted gear keeps its double-strength bonus when rerolled.
✦
Get Recalibrators from deep roguelike Dungeon Master runs (1 to 10, scaling with how deep you bank the run).
Reforging
✦
Visit the Master Reforger. Like all our custom NPCs, she stands in every capital city, Shattrath and Dalaran, next to the Mythic Plus Master.
✦
Reforging drops one secondary stat on the item by 30% and raises another stat on the same item by 30% of its own value (always at least 1 point each way): shrink dead Spirit to grow your Hit, or trade Stamina for more Haste.
✦
Reforgeable stats: Stamina, Spirit, Hit, Crit, Haste, Expertise, Dodge, Parry and Armor Penetration rating.
✦
Each reforge costs 250 gold, so reforge and re-reforge until the stats are exactly what you want.
Mythic+ Keystones
The Mythic Plus Master, found in every capital city, Shattrath and Dalaran, sells one keystone per character per day. Keys run from +2 to +20, and your key level is remembered between runs. Beat the timer and it upgrades. Rewards are paid only on a timed clear:
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Scaling gold on every timed clear: 50g at +2, rising to 400g at +20.
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[Demon Hearts] equal to your keystone level on every timed clear: 2 at +2, up to 20 at +20. Every boss in the level 60 and 70 raids can drop them too, roughly 1 kill in 5 (more often after Hardmode magic find), with the final boss of each raid dropping one to three. Spend them at the Demon Heart Vendor in every major city on mounts, pets and toys that were never obtainable in game, or pay Lady Vashj 5 per Awakened talent session after your first, which costs nothing.
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One rewarded run per character per day, and the lock applies to everyone in the party. A server leaderboard tracks the fastest clears.
One thing to plan for: Mythic+ does not scale to your group size. Unlike the Dungeon Master, it never eases up for a smaller party, so it stays tuned for a full 5-player team. Build your own team to run it, whether real friends or your own alt bots and linked-account characters.
Dungeon Master: Normal runs
The Dungeon Master stands in every capital city, Shattrath and Dalaran. Pick any dungeon, pick a difficulty, and every kill drops bonus gear on top of normal loot:
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Completion reward: two guaranteed rares, each with a 50% chance to upgrade to an epic. Reward gear always rolls a bonus stat.
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Available once every 2 hours.
Dungeon Master: Roguelike runs
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Chain random dungeons floor after floor; each floor cleared grants +10% all stats for the rest of the run plus two guaranteed rares (each 1 in 2 upgrades to epic).
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Quit gracefully at the Dungeon Master to bank the end-of-run bundle: bonus gear and 3× [Tiny Titanium Lockbox].
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The deeper you push before cashing out, the richer the bundle: the gear improves, and it adds [Attribute Recalibrators], [Dalaran Jewelcrafter’s Tokens], [Dalaran Cooking Awards] and [Emblems of Frost] that scale with depth, from 1 up to 5 of each.
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A wipe forfeits the bundle, but floor rewards are yours to keep. Once per day.
Reset timers at a glance
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Mythic+: one keystone purchase and one rewarded run per character per 24 hours.
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Dungeon Master normal: every 2 hours.
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Dungeon Master roguelike: once per day (starting the run consumes it, wipes included).
The Mythic Plus Master, found in every capital city, Shattrath and Dalaran, sells one keystone per character per day. Keys run from +2 to +20, and your key level is remembered between runs. Beat the timer and it upgrades. Rewards are paid only on a timed clear:
✦
Scaling gold on every timed clear: 50g at +2, rising to 400g at +20.
✦
[Demon Hearts] equal to your keystone level on every timed clear: 2 at +2, up to 20 at +20. Every boss in the level 60 and 70 raids can drop them too, roughly 1 kill in 5 (more often after Hardmode magic find), with the final boss of each raid dropping one to three. Spend them at the Demon Heart Vendor in every major city on mounts, pets and toys that were never obtainable in game, or pay Lady Vashj 5 per Awakened talent session after your first, which costs nothing.
✦
One rewarded run per character per day, and the lock applies to everyone in the party. A server leaderboard tracks the fastest clears.
One thing to plan for: Mythic+ does not scale to your group size. Unlike the Dungeon Master, it never eases up for a smaller party, so it stays tuned for a full 5-player team. Build your own team to run it, whether real friends or your own alt bots and linked-account characters.
Dungeon Master: Normal runs
The Dungeon Master stands in every capital city, Shattrath and Dalaran. Pick any dungeon, pick a difficulty, and every kill drops bonus gear on top of normal loot:
✦
Completion reward: two guaranteed rares, each with a 50% chance to upgrade to an epic. Reward gear always rolls a bonus stat.
✦
Available once every 2 hours.
Dungeon Master: Roguelike runs
✦
Chain random dungeons floor after floor; each floor cleared grants +10% all stats for the rest of the run plus two guaranteed rares (each 1 in 2 upgrades to epic).
✦
Quit gracefully at the Dungeon Master to bank the end-of-run bundle: bonus gear and 3× [Tiny Titanium Lockbox].
✦
The deeper you push before cashing out, the richer the bundle: the gear improves, and it adds [Attribute Recalibrators], [Dalaran Jewelcrafter’s Tokens], [Dalaran Cooking Awards] and [Emblems of Frost] that scale with depth, from 1 up to 5 of each.
✦
A wipe forfeits the bundle, but floor rewards are yours to keep. Once per day.
Reset timers at a glance
✦
Mythic+: one keystone purchase and one rewarded run per character per 24 hours.
✦
Dungeon Master normal: every 2 hours.
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Dungeon Master roguelike: once per day (starting the run consumes it, wipes included).
You thats alot of programming and management of the server thats a huge amount of work for what i think one guy manages the dev of this server i could be wrong.
You are right. Actually, I am not assuming that the GM will do it independently, just kind of some inspirations, we do need some different things for the server. I do like our server and GM's awesome work, that's why I would like our server to live longer and better.
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